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Answer by David Richerby for Licensing (or similar) for my fan-game?

Add me to the chorus of "You need a lawyer" but with an extra reason.You are not a "fan game". You are a company with income sufficient to (I assume) cover your overheads and also pay enough wages to...

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Answer by Stilez for Licensing (or similar) for my fan-game?

I'd follow the good advice from others, and add a twist.You know that saying, "trust in God and keep your powder dry"? Like that.If it's reasonable to do so, separate the Nintendo specific stuff...

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Answer by Peter for Licensing (or similar) for my fan-game?

By the time you can make a living from your fan project, it isn't a fan project anymore.Nintendo is not one of the (extremely few) Megacorporations that lets the community use their IP to make money....

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Answer by Dennis for Licensing (or similar) for my fan-game?

This answer is based purely on common sense, I have no experience with Cease and Decist procedures.The surest way to get noted by Nintendo is to announce your product, which is essentially what you...

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Answer by Philipp for Licensing (or similar) for my fan-game?

I don't want to draw too much attention. I don't want to lift my head over the parapet only to have it blasted off, you know? Either you raise your head and get out, or you starve behind the parapet....

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Answer by CLo for Licensing (or similar) for my fan-game?

So, yea "IANAL, get one".However, it seems obvious from your question that your goal is to profit from this game. And the phrase "not interested in treating people like myself as criminals", has little...

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Answer by rococo for Licensing (or similar) for my fan-game?

IANAL, get oneSpecifically, you probably need an IP/Copyright lawyer. From my fairly uninformed point of view (CS background, took some law courses in uni), I'd say that in your current state, Nintendo...

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Licensing (or similar) for my fan-game?

For the past 8 years, I've been working on a Pokémon fan-game. It's been awesome, well-received by players, and I'm very proud of the community we've built. But, as with all things "fan-game", there's...

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